

This becomes a lot easier if the character has an uncommon name. If you do not know this number, then simply run a search for the name of the character and cross reference information like birth dates, parent names, or traits (this requires knowing the trait codes). When you have the character ID, search the document using Ctrl+F and type in the Character ID followed by =. Other Character IDs can be found in a non-ironman game by using the charinfo console command. The Character ID of the player character can be found at the very top of the save file. In order to edit a character you must first locate them within the file. A more advanced text editor such as Notepad++ is therefore recommended. You can open save files in Notepad, but they will take several minutes to load. Any aspect of a character including stats, traits and prestige/piety can be changed. The encoding of the save file is Windows-1252.Įditing Characters Īny character in the game can be edited very easily. Autosaves and quick saves are not compressed. Save files will be compressed (ZIP format) unless you uncheck the box when saving. Windows: C:\Users\YOURNAME\Documents\Paradox Interactive\Crusader Kings II\save games.Linux: ~/.paradoxinteractive/Crusader Kings II/save games/.Mac: ~/Documents/Paradox Interactive/Crusader Kings II/save games/.The chance that an emblem will be used at all by the AI (default value is 50). How many emblems the AI is allowed to use at most (default value is 1).Īlso ensures only templates with at most this many slots get used by the AI. The number of colors that can be used for drawing this pattern.

This may be different from the X count multiplied by the Y count. The total number of patterns in the texture. The number of patterns on the X and Y axes. Each pattern texture typically contains multiple individual pattens. The texture tag defines the patterns used when drawing a Coat of Arms. The textures tag defines the pattern textures in a group of texture tags.

If religion group has has_coa_on_barony_only = no There are various systems used to determine the shield of a CoA
